Benefits of Immersive Education

Performance VS cost-benefit

MODEL / METHODOLOGY PERFORMANCE / LEARNING COST OF CLASS PER LEARNER SCALE / COVERAGE
FACE-TO-FACE LEARNING $$$
E-LEARNING $
IMLEARNING $

Educational Methods Comparative Table

Face-to-face

E-learning

ImLearning

Target

Understanding and retention of specific skills through concept exposure

Understanding and retention of specific skills through concept exposure

Culture or knowledge construction/transformation by experiencing concepts and processes

Approach

Formal Structure

Formal Structure

Flexible and informal. Knowledge is transmitted through stories and examples / cases

Medium

Classroom (offline)

PC or Notebook (online)

Smartphones/Tablets/PCS/weCogs (online and offline)

Content and design

Content and design

Information and detailed graphics. Media use and simplified games

Use of storytelling in simplified media

Duration

Minimum of 50 minutes

20 minutes to 1 hour

Games of up to 10 minutes

User Access

During class only

Designed to be more static and be accessed from your desk

It can be accessed anywhere and anytime

Didactics

Varies according to teacher

Always the same

Varies according to learner’s profile

Data Collection

None

Total

Total

Motivation/Social and Emotional Engagement

Average

Low

High

Availability/Pervasiveness

Limited

Large

Large

Collaboration

Encouraged

Little encouraged

Very encouraged

Control of content authentic authoring

Average

Low

High